Usurp
by Noby Nobriga and Rusty
Spell, 20 Feb 2002
Definitions
- Beaters:
Or, Beater Cards. The Crown card
and the Plow card.
- Bluffing:
see Uprising.
- Challenge:
Also known as Impugning or to Step on
the habit. When a Player has played an Uprising
card, the Opponent may announce that he challenges the
Rise. Believing the Player is bluffing.
- Challenge Bonus
Points: Points awarded for winning a Challenge
during an Uprising.
- Common:
To win points, a player must play a card ranked lower
than the Upcard. Also known as Low-ball.
- Crown: The
Ace card. When the Order is Regal,
only a Plow can beat a Crown.
- Discard: The
pile of cards that players place their cards on when
playing.
- Downcard:
The card face-down on top of the Discard pile that
is being used during an Uprising. Also known
as the Devil card, Robber, or
Liar.
- Game Points:
Points accumulated during the course of an entire game.
Winning a Hand awards a player/team 1 Game Point.
- Give In: To
not Challenge an Uprising and awarding the
points of the Upcard to the player playing the Downcard.
- Hand Points:
Points accumulated during the course of the play of a
Hand.
- Lead: In a 2-player
game, the top card from the Stock that starts the
game. In a 4-player game, the first card played in
the game by the Leader.
- Leader: The
player to dealers left who begins playing the hand.
- Leading Order:
The initial Order as the hand begins.
Decided by the Dealer in a 2-player game.
- Order:
Indication of current rank order. Can be either Regal
or Common
- Plow: The
2 card. When the Order is Common,
only a Crown can beat a Plow
- Regal: To
win points, a player must play a card ranked higher than
the Upcard. Also known as High-ball.
- Reneg Points:
Points awarded to the Opponent when a Player Renegs
during his play.
- Sluff Off:
To play a card of a suit different from the Upcard
when player has no cards of the Upcard suit
- Stock: The
face-down pile of cards left-over after dealing (2
players), and set aside out-of-play after the Upcard
is played
- Upcard: The
topmost, faceup card on the Discard worth points.
A Downcard may be the topmost card of the Discard,
but it is never the Upcard.
- Uprising:
Also known as Bluffing, Rising.
Playing a card as a Downcard, in an attempt to
either win the points of the Upcard or to entice
the opponent to Challenge so to win the points of
the Upcard plus challenge bonus points.
- Usurp: To
play a card of the same rank as the Upcard,
changing the leading suit to the same of the usurping
card. The player may change the current Order
if he wishes.When playing with multiple Decks, and a card
Usurps a card of the same suit, the suit remains
the same.
Setup
- 2 players. (4-player
individual and 4-player partnership rules coming soon).
- One Pack of poker cards.
- Winning: Best 3 out of 5 Game
Points (standard).
Startup
- Deal 13 cards from the
Deck to each player, one card at a time, clockwise,
beginning with the Leader.
- The remaining cards of the
Deck are placed in a face-down pile known as the Stock.
- The Dealer turns the top
card from the Stock over and lays it face up
forming a new pile known as the Discard, where all
plays during the hand will be played. The Stock
is then set aside out-of-play for the rest of the hand.
- All players/teams begin
each hand with zero Hand Points.
- The Dealer looks at his
own cards and the Upcard of the Discard,
then decides and announces the Leading Order
for the hand: Regal or Common.
- The Leader begins
play.
Sequence of
Play
- Player must choose from
the following options, while abiding by the rules of Following
Suit:
Score
Uprise
Sluff Off
Usurp
- Turn continues to the left.
- The hand ends once all
players have played all of their cards.
- See section End of the
Hand/Game.
Score:
- Player must play a card of
any rank but of the same suit as the Upcard.
- If Players card wins
against the Upcard according to the Rules of
Order, the Player scores the point value of the Upcard.
- If Players card
loses against the Upcard according to the Rules of
Order, the Players Opponent scores the point value
of the Upcard.
- Players card is
played on the Discard aligned with the current Upcard.
Sluff
Off:
- Player must play a card of
any suit and of any rank other than a rank equal to the Upcard.
- The Players Opponent
scores the value of the Upcard.
- Since the Player has
Sluffed Off, the next Player, on his turn, will be able
to play a card of any suit. And, will automaticly
be awarded the points of the Sluffed Off card
without worrying about the rank or Order of the cards.
Usurp:
- Player must play a card of
any suit but of the same rank as the current Upcard.
- The Player scores the
value of the Upcard.
Uprise:
- Player plays a card of any
suit and of any rank.
- The card is turned
perpendicular to the Discard, face-down, and
placed half-on/half-off of the Upcard on the edge
nearest to the Player, which allows all players to see
the rank and suit of the Upcard.
- Opponent must choose from
the following options:
Give In
Challenge
Give
In:
- Opponent chooses to
allow the Player to take the points of the Upcard.
- Player scores the
point value of the Upcard.
Challenge:
- Opponent announces Challenge.
- Player turns over his Uprising
card, revealing its rank and suit and plays the card
as if it was played normally, resolving the turn by
the rules outlined in Sequence of Play.
- Usurping rules
apply.
- Uprising rules
do not apply.
- If during the
resolution the Player scores the point value of the Upcard,
he also scores the Challenge Bonus Points.
- If during the
resolution the Opponent scores the point value of the
Upcard, he also scores the Bonus Points.Challenge
End of
the Hand/Game
- A Hand ends once all
players have no more cards left.
- The Player/Team with the
highest Hand Points at the end of a Hand is
awarded 1 Game Point.
- The first Player/Team to
win the majority Game Points is the winner.
Following Suit
and Reneging
- When playing a card, the
Player must play a card of the same suit as the
current Upcard, except when Usurping.
Usurping is the only instance where you are not
obligated to follow suit.
- If the Player does not
have a card of the same suit as the Upcard, then
the Player is allowed to Sluff Off, Uprise,
or Usurp.
- If the Player has in his
hand a card of the same suit as the Upcard and he
plays a card of a different suit and rank instead, this
is a Reneg. If play has continued, and the
next Player has already played his card for his turn, the
Reneging Player/Team must be penalized. Reneging
Points is awarded to the Reneging Player/Teams
Opponent.
Rules of Order:
Regal and Common, Crown and Plow
- In Regal Order: Cards
rank with the Crown being the most winning card
and the Plow being the most losing card: A (Crown),
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 (Plow). The exception
to this rule is that the Plow may win against the Crown.
- In Common Order:
Cards rank with the Plow being the most winning
card and the Crown being the most losing card: 2 (Plow),
3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A (Crown). The
exception to this rule is that the Crown may win
against the Plow.
Ye Olde Hand
Point Values
- Cards carry the point
values as follows:
Crown = 15 points
K = 13 points
Q = 12 points
J = 11 points
10 through 3 are worth the value of their rank. (e.g.
7 = 7 points)
Plow = 2 points
- Beater Point Values:
If a Crown is beaten by a Plow, the point
value of the Crown is 20 points.
If a Plow is beaten by a Crown, the point
value of the Plow is 20 points.
- Reneg Points:
20 points.
- Challenge Bonus Points:
10 points.
Alternative
Hand Point Values
- Cards carry the point
values as follows:
Crown = 15 points
K through 10 = 10 points
9 through 3 = 5 points
Plow = 5 points
- Beater Point Values:
If a Crown is beaten by a Plow, the point
value of the Crown is 25 points.
If a Plow is beaten by a Crown, the point
value of the Plow is 25 points.
- Reneg Points:
25 points.
- Challenge Bonus Points:
20 points.
Additional 2-Player
Rules
Here are Rule
modifications that are not officially a part of the game yet.
Reveal
Pile:
For 2-player
games, after each Players turn, a card is removed from the
Stock and placed in a special Reveal pile. The Reveal pile
cannot be played on. Its purpose is simply to show cards
that are not in the Players hands. This allows
Players to refine their strategy as the game goes along as they
try to figure-out what cards their Opponent may hold and how to
play against them.
Copyright (c) Apr 2003 by Noby and Rusty's
Games